This render created in Blender represents our first 3D workspace and music room. The purpose of this small exercise was to showcase a maximum of objects created during these three initial years of learning digital art and integrate them into KitOps for future renders.
NINTENDO 64 CONTROLLERS
This render showcases a collection of Nintendo 64 controllers modeled in Blender. The project focused primarily on subdivision (SubD) modeling techniques to achieve smooth and accurate shapes faithful to the original hardware design. Each asset was then textured in Substance Painter, allowing for detailed surface work and subtle wear to enhance realism.
TUBE-TECH CL-1B COMPRESSOR
Photorealistic rendering of the renowned TubeTech CL-1B audio compressor using Blender, along with specialized hardsurface addons such as KitOps, BoxCutter, HardOps, and the MACHIN3 suite.