Pixel Doodles is an independent studio of three based in France. We design, model, code, and compose — everything it takes to bring worlds to life that don't exist yet.

Our next game, Islands of the Blessed, takes you to Eldoria: a dreamlike world of mythological islands, now fracturing and stripped of the glory it once knew, where certainties give way to doubt, and where what you see and hear may not be what your allies perceive.

A cooperative game for 1 to 4 players, built on Unreal Engine 5. In active development. Coming to Early Access in 2028.

Some worlds are explored.
This one is survived, one shared truth at a time.
And in Eldoria, truth depends on who's looking.

About the game

Islands of the Blessed is a cooperative action RPG set in a dreamlike mythological world where reality is not the same for everyone.

Play solo or with up to four players as you journey across islands inspired by the great civilizations of antiquity. You are a mortal called to Eldoria, a timeless realm shaped by ancient gods and collapsing myths. Each island holds its own culture, its own secrets, and its own growing darkness.

But Eldoria's greatest danger is not necessarily its enemies. It is what your mind does to them.

As the corruption spreads, your perception begins to fracture. Shapes drift before your eyes. Creatures appear that some of your allies cannot see. Passages that look open are walls to others. The deeper you venture into these places, the harder it becomes to trust what seems real.

In co-op, two players standing side by side may be living two completely different experiences. What you see, your ally may not. Talking and communicating are no longer optional: they become a rule of survival.

Between expeditions, return to the Sanctuary, a peaceful refuge beyond the reach of the corruption. Build, craft, grow resources, and prepare for what lies ahead.

What you'll do in Eldoria

01 · Explore
Read the world

A semi-open dreamworld to explore and decipher: ruins, places and characters tell a story almost no one was ever told. Learn to see past the veil of mysteries… but be warned, it may not be so simple.

02 · Fight
Commit to every blow

No stamina problem in Islands of the Blessed: only your choices matter, not your breath. Forge weapons from what you find: metal for power, wood for perception, crystals for magic. And if it's precious, all the better.

03 · Understand
Doubt what you see

Perception is a resource. The more it slips, the more the world deceives you — and in co-op, your unraveling becomes everyone's problem.

04 · Build
Grow the Sanctuary

A living base you shape to your own taste from what you find out in the world, beyond the corruption's reach. Craft, forge, socket crystals and choose your powers before each expedition into the islands.

The Sanctuary of Eldoria — a field of sunflowers, stone towers and yellow-green trees The Sanctuary · Eldoria
A dungeon corridor lit by an eerie warm glow — the corruption spreads Dungeon · the corruption spreads
A floating island under a peach-pink sky — Eldoria Floating island · Eldoria

The studio

Pixel Doodles is an independent studio made up of three long-time friends. Between the three of us, we try to cover every stage of production, and the roles cross over constantly.

The studio was founded in 2024 with one project in mind, and a big one: Islands of the Blessed. It's a full creative commitment on our part, developed with the same care and ambition any larger studio would bring to a flagship title.

We work in Unreal Engine 5, sculpting our environments with various tools including the well-known Blender, we compose the original soundtrack in Ableton Live 12, and we're writing a game that pushes us to outdo ourselves, to surprise you in what you'll discover, and above all to have fun, whether you play solo or with friends.

The team · 3 people

Three of us, and this is what each one carries, though the roles cross over constantly.

Flo
Code & systems

Gameplay programming (C++ and Blueprint), the networked architecture behind co-op, the game's core systems (combat, building, abilities), visual effects, plus release builds, Steam publishing, balancing and testing.

Inora
Art & animation

Animation and rigging, character, NPC and animal creation, level design, interface and icon design, much of the writing (Eldoria's lore and its language), and running the social channels.

Thom
Art direction & 3D

Art direction, 3D modelling and texturing, building systems in Blueprint (and some C++), optimisation, keeping the studio on course, the website and the community.

Design & Code

The game is built on a hybrid Blueprint and C++ architecture, built for optimisation and efficiency from day one. Core systems (the Drift, the Sanctuary, the combat and perception mechanics) are engineered to scale across 1 to 4 players without compromise.

We use GAS (Gameplay Ability System), full server-authoritative replication, and MetaSounds for reactive audio.

3D Art & Direction

Every asset is, of course, handcrafted by us. The visual style is low-poly stylized, with intentional faceting and stylized textures: not a technical constraint but a deliberate aesthetic choice that gives Eldoria its dreamlike, slightly-off, modern quality, while staying simple and fun.

Environments are built to feel like a dream: recognizable at first glance, but false and unreal in ways that are hard to name.

Music & Sound

The score is original, composed and produced in-house under the name SCRIB.ONE. In Eldoria, music doesn't simply accompany you: it lives and shifts as your journey unfolds. As the corruption spreads, the layers move, filter, and distort.

The Corruption has a sound, audible to those who know how to listen. And its final state? You don't forget it.

Narrative & World

Eldoria has its own language, its own mythology, and a history that reveals itself step by step, discovery after discovery. Gods exist here, yes, but they aren't always, and don't always do, what one might expect…

The world is written to be read between the lines: through ruins, dialogue, and the things characters refuse to say directly, it becomes possible to grasp its true meaning.

Unreal Engine 5 Blueprint + C++ GAS MetaSoundsNiagara Blender Substance Painter Substance Designer Ableton Live 12 Omnisphere 3 Serum

Music & SFX

Eldoria has a sound of its own — an original score and reactive sound design that bend and unravel along with the world. There's already a growing catalogue, with more arriving as development goes.

Listen to the full catalogue on SoundCloud — SCRIB.ONE. The audio presented here reflects an early version of the game and will evolve during development.

Follow the journey —
the world of Eldoria is taking shape.

Join the community on Discord and follow our development as it happens — devlogs, screenshots, and early previews.

Steam page coming soon — wishlists open when the page launches.

One email when Early Access opens — no spam, unsubscribe anytime.