Editor plugins for Unreal Engine 5
Tools we built because
we needed them every day
A shared free base, then only the tools you actually want. Each plugin installs and works on its own — no bundle, no lock-in. Built and tested on Unreal Engine 5.6, 5.7 and 5.8.
The free base
SizeUp sizes up whatever you select: live transform card with named undo, real world size, distance to floor, distance between two actors, one-click transform copy, and a warning when duplicates hide inside each other. Free — and it is the shared base every Pixel Doodles tool plugs into.
The tools
Move, rotate and scale the way you do in a DCC — modal, keyboard-first, with snapping and numeric entry. Then the composition tools nobody else bundles with it: mirror, align, distribute, array, randomize, match.
Set dressing without the tedium — smart placement and scatter that reads the surface underneath, so props land where they belong instead of where the grid says.
Snap pieces face to face and build modular kits without fighting the grid — pieces meet where their surfaces meet.
Not released yet
They ship on Fab when they're ready, Grab & Move first. Early builds, release dates and the ugly parts all land on the Discord before anywhere else.
