The universe of Islands of the Blessed
The world of Eldoria
A dreamed antiquity, hovering outside of time — where the gods are real, and nothing is quite as you'd expect.
A dream of antiquity
Eldoria looks like the way antiquity lives in the collective imagination — temples, arenas, pyramids, hanging gardens — born from the dreams and myths of the great ancient civilizations. It is not the real Greece, or Rome, or Egypt. It is their dreamed version: marble columns, pyramids touching an impossible sky, gods who genuinely exist.
But everything is slightly off — never absurd, just enough to signal that the usual rules don't quite apply here. When you fall asleep in the waking world, you're drawn in. When you leave, you wake as if from a dream — unsure of what really happened.
Eldoria has a history you don't fully know. Traces suggest others passed through before you — out-of-place objects, footprints in places no one should reach, scrolls in a hand that looks almost like your own. Were you the first to be called here? Almost certainly not. Did they succeed? No one will tell you.
The mythology is the building material of Eldoria —
not its cage.
Recognisable, but never quite conforming.
Gods, but not as you'd expect
In Eldoria the old powers are not frozen icons of their attributes. They have personalities, habits, small obsessions. You'll meet figures who feel deeply familiar and entirely wrong at the same time — and the game never spells out who is really who. The player who knows the myths will smile. The player who doesn't will understand anyway. Both will be surprised.
A figure in a golden tunic who looks after the Sanctuary's precious trees — and knows, without looking up, exactly what will grow in soil he has never seen.
She made the Sanctuary's earliest machines with her own hands — it simply seemed logical to her — and hands you a certain hammer with quiet pride.
You'll hear him before you find him. A wandering player of pipes whose small requests have a way of becoming detours you didn't plan on.
A presence by the fountain who watches over the water — patient, a little aloof, and far older than she lets the surface suggest.
The guides — your companions
Between you and the gods stand the guides: one per island, evolved beings of Eldoria who sit somewhere between mortals and the divine. They give you quests, open up the world's systems, and translate what you couldn't understand alone — but they're not tutorials on legs. Each has its own fears, quirks, and reasons for helping, and you'll end up looking after them as much as they look after you.
You meet your first guide, Minos Jr., in Greece at Early Access. The others are revealed alongside their islands — here's a first glimpse.
Full portrait coming soon
Enthusiastic, fearful, cheese-obsessed, and talks far too much when he's anxious. The last heir of the Labyrinth — and he wears sneakers. Nobody knows who gave him the idea.
Rome
An overconfident young griffin with a soft spot for raisins.
Egypt
A gloomy young Anubis with a deadpan, slightly morbid sense of humour.
Babylon
A pedantic cat-dragon who collects old pottery and changes colour with his mood.
An ancient language to read
Eldoria has its own forgotten tongue, written into ruins, scrolls and inscriptions across every island. You are, in a sense, an investigator of myth: you observe, you interpret, you doubt. Understanding this world matters as much as fighting your way through it.
Dialogue with the inhabitants is a source of information — and of confusion. Not because anyone lies to you, but because some are mistaken themselves, because the corruption blurs memories, and because truth here is sometimes spoken in a dreamlike form you don't recognise right away. Piece the language together, and the world starts to give up its secrets.
Eldoria
On the water
Stone, stacked
The corruption
Crimson dusk
A channel below
Amber lightThere's far more to Eldoria
than we've shown.
Follow development to watch the world take shape — and meet its people as their islands arrive.
Steam page coming soon — wishlists open when the page launches.
