Development journal
Devlog
We're building Islands of the Blessed in the open. Long-form posts are on the way — for now, the freshest updates, screenshots and previews live on our channels.
Heads up — these devlogs share work-in-progress: tests, prototypes and systems in the making. Nothing here is final — not the meshes, materials, or design. It's the real, ongoing development of the game, shared as it happens.
Latest posts
◇ Off-game · Labs
A little detour off the island
Every so often we build a tool instead of a level. A first, deliberately vague hello to one of them — Blueprint Lab.
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◆ In-game
Building dungeons, brick by brick
A modular kit on one shared grid — and a small trick: the ruins you explore are the same pieces you'll build with at the Sanctuary.
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◆ In-game
Building our own water
Skipping the Water Plugin and building our own stylised water framework — lakes, rivers, a shared interface and a reusable underwater component.
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◆ In-game
Weapons, materials & the start of a system
Prototyping Eldoria's blades — Xiphos, Rudis, Kopis — and turning the material they're made of into a real system.
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What the devlog will cover
This is where our written development journal will live: deep dives into the art direction, the day/night cycle, the perception systems, designing the guides, and the long road to Early Access.
In the meantime, here's where development happens out loud — join us, it's the best way to follow along and shape the game.
Be there from the start.
Join the community on Discord and follow Islands of the Blessed as Eldoria takes shape.
Steam page coming soon — wishlists open when the page launches.
One email when Early Access opens — no spam, unsubscribe anytime.
