Heads up — these devlogs share work-in-progress: tests, prototypes and systems in the making. Nothing here is final — not the meshes, materials, or design. It's the real, ongoing development of the game, shared as it happens.

Latest posts

◇ Off-game · Labs Devlog #04 · June 2026 A little detour off the island Every so often we build a tool instead of a level. A first, deliberately vague hello to one of them — Blueprint Lab. Read the devlog → ◆ In-game Devlog #03 · June 2026 · Art & Systems Building dungeons, brick by brick A modular kit on one shared grid — and a small trick: the ruins you explore are the same pieces you'll build with at the Sanctuary. Read the devlog → ◆ In-game Devlog #02 · June 2026 · Tech & Systems Building our own water Skipping the Water Plugin and building our own stylised water framework — lakes, rivers, a shared interface and a reusable underwater component. Read the devlog → ◆ In-game Devlog #01 · June 2026 · Art & Systems Weapons, materials & the start of a system Prototyping Eldoria's blades — Xiphos, Rudis, Kopis — and turning the material they're made of into a real system. Read the devlog →

What the devlog will cover

This is where our written development journal will live: deep dives into the art direction, the day/night cycle, the perception systems, designing the guides, and the long road to Early Access.

In the meantime, here's where development happens out loud — join us, it's the best way to follow along and shape the game.

Be there from the start.

Join the community on Discord and follow Islands of the Blessed as Eldoria takes shape.

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